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	<title>Yenaphe &#187; 3D</title>
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		<title>Exporting 2 Separate Stereo Views in AE CS5.5</title>
		<link>http://yenaphe.info/3d-exporting-2-separate-stereo-view-in-ae-cs5-5/</link>
		<comments>http://yenaphe.info/3d-exporting-2-separate-stereo-view-in-ae-cs5-5/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 23:50:09 +0000</pubDate>
		<dc:creator>ProfesseurYenaphe</dc:creator>
				<category><![CDATA[INT. HOME - BEDROOM - NIGHT]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AE]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Stereo]]></category>

		<guid isPermaLink="false">http://yenaphe.info/?p=427</guid>
		<description><![CDATA[After spending almost 2 month writing about Hollywood clichés, video games storytelling, ranting, motion design basics and meeting one of my idol, it&#8217;s time to get back on some After Effects goodness. This is an updated version of an article I wrote this summer on the previous version of my site. It&#8217;s still very relevant, [...]]]></description>
			<content:encoded><![CDATA[<p>After spending almost 2 month writing about <a href="http://yenaphe.info/hollywood-update-your-cliches/" title="Hollywood, please update your clichés" target="_blank">Hollywood clichés</a>, <a href="http://yenaphe.info/storytelling-in-sandboxed-games-shenmue-and-gta/" title="Storytelling in Sandboxed Games: Shenmue and Grand Theft Auto IV" target="_blank">video games storytelling</a>, <a href="http://yenaphe.info/screw-customer-fan-epic/" title="Screw your customer and/or fan base: Epic success story" target="_blank">ranting</a>, <a href="http://yenaphe.info/what-makes-you-shine-in-motion-design/" title="What makes you shine in motion design" target="_blank">motion design basics</a> and <a href="http://yenaphe.info/yu-suzuki-conference-tgs/" title="TGS 2011 Yu Suzuki Conference: Shenmue, Psi-Phi, Outrun and exclusive factoïds" target="_blank">meeting one of my idol</a>, it&#8217;s time to get back on some After Effects goodness. This is an updated version of an article I wrote this summer on the previous version of my site. It&#8217;s still very relevant, so here we are.</p>
<p>As you may be aware, After Effects CS5.5 included a very convenient automated stereoscopic rig to help us work smoothly with stereoscopic projects. </p>
<p>I thouroughly tested this new rig while writing my book about <a href="http://yn.af/stereo" title="Mon livre sur la stéréo dans After" target="_blank">Stereo in AE</a> (sorry guys, once again it&#8217;s in french) , combined with a revamped 3D Glasses effect to see how cool and hip it was. The journey was a lot of fun, as it&#8217;s quite simple to use this rig for most of my stereo needs. But when came the time for me to export my 2 views separately, I was stuck.</p>
<p>The 3D glasses effects allows you to display your stereo comp in stretched Side-by-Side, Up-Down, and a large amount of Anaglyph modes. This is sufficent for uploading projects on youtube, but for Post Production work in big facilities, it&#8217;s not sufficent. We have to export the full picture for both eyes.</p>
<p>That can be done quite easily by going into the original comp where the rig created both cameras for you, but, there is one case where this workaround falls apart: it&#8217;s when you use one of these 2 3D glasses parameters: converge and vertical align. If both are at different than 0, you can&#8217;t just render the left and right preview camera.</p>
<p>After a few hours of unsuccessfully workarounding inside AE, googling and surfing, I eventually contacted the AE Team. Amir Stone, the engineer behind the stereoscopic workflow inside AE replyed me with this very usefull workaround. </p>
<p>This is the direct quote of his mail:</p>
<p><i>Ok here is a wonky workaround. Its unintuitive, but it should do the trick.</i><br />
<i>Create a black solid.</i><br />
<i>Set the 3D glasses to difference mode.</i><br />
<i>Set the right view to the black solid (leave the left view) and render out the comp to get the left eye.</i><br />
<i>Set the left view to the black solid (leave the right view) and render out the comp to get right eye.</i></p>
<p>It&#8217;s not as unintuitive as it sounds and pretty straight forward. I&#8217;m confident that the effect will be updated in future versions, but that&#8217;s my wild guess.</p>
<p>I hope that it will help all my fellow Stereoscopic workers in AE.</p>
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